Sunday, October 26, 2008

The Art of War - Waging War

Chapter 1: Laying Plans

Welcome to the second chapter (below) in my Art of War series. This chapter looks at the strategies of actually waging war...

Chapter 2: Waging War

In order to commit forces to battle, the corporation or alliance must have the money and resources to replace losses. You should commit only what you can afford to lose.

When you engage in fighting, if victory is long in coming, weapons will run out of ammunition or charges, and enthusiasm will disappear. If you lay siege to a station, you will exhaust your strength.

If the campaign is long-lasting, the resources of the corporation will not be equal to the strain. When your weapons are exhausted, and your willingness to fight is gone, you will be at the mercy of those who have waited, and they will strike when you are at your weakest.

Cleverness has never been associated with long delays.

It is only one who is thoroughly acquainted with the evils of war that can thoroughly understand the profitable ways of engaging in war.

Bring war materials from your base, but forage on the enemy. Thus the fleet will be able to compensate for any losses.

In order to kill the enemy, your men must be roused to anger; there must be rewards to defeating the enemy, and that’s where the foraging on the enemy’s wrecks and cargo containers helps.

Where possible, force the ejecting of enemy pilots in order to take their ships whole. Enemy pilots who eject should be allowed to live, to provide incentive to eject again in future.

In war, let the object be victory, not lengthy campaigns.

Next chapter coming soon: Attack by Strategem

1 comment:

  1. That brings up a good point. Many a corp and allaince fail to take moral into account during extended conflicts.