But no, using ECM ships is not cheating. Instead, it's taking advantage of ship resources (when available) in order to gain an advantage.
"All warfare is based on deception.The real issue is not with ECM, but with the people that are too lazy or too stupid to learn how to deal with it. Instead of thinking about the situation and coming up with strategies on how to mitigate the effectiveness of ECM ships, they cry. Boy, do they cry.- Black Claw's Art of War
- Therefore, when you can attack, it must seem as if you can’t.
- When moving your fleet, you must seem idle.
- When you are near the enemy, you must make them believe you are far away.
- When you are far away, you must make them believe you are near."
Every time someone complains about something in the game rather than thinking of a strategy to deal with it, I see a child who just hasn't matured enough to cope with a changing environment. Maybe they will, one day. But for now, they throw tantrums, cry, and complain that their opponents are cheating. Or they're gay. People that use ECM are gay, they say.
Stupid. Really stupid.
And it's really sad when people that you once respected as being your adult equals, when confronted by ECM ships and ECM tactics, break down and cry and scream and do their absolute best to show you that they're really small children with no ability to cope or think outside the box.
I have no time for them.
The Art of War Alliance is for smart people who want to use their brain and understand how to fly smart. Most people fly stupid, and after some recent crying and gnashing of teeth by some ex-alliance members, I've decided that we just don't want those kinds of people in our alliance.
I've had reports that some corporations and alliances that pass through our operational areas of nullsec do their very best to avoid us, apparently because we use ECM and we cheat. I laugh a lot when I hear these stories.
"Therefore, to fight and conquer in all battles is not supreme excellence. Supreme excellence consists in breaking the enemy’s resistance without actually fighting."You have to remember that OUCH is the primary member of the Art of War Alliance, and OUCH is filled with noobs and carebears. it's a great feeling to know that elite PVP corps and alliances are wary of us.
- Black Claw's Art of War
Of course, sometimes they want to fight us, and sometimes we fight them back. Sometimes we avoid them.
"It is the rule in war:It amazes me how many people think that 'real PVP' is all about fighting losing battles against overwhelming odds. You're not a real PVPer unless you repeatedly engage ships you can't win, and you avoid using ships or tactics that will help you win because you believe that doing so is 'gay'. They're the ones that call you 'gay' or 'faggot' because your single frigate runs away from their fleet of battlecruisers.- Black Claw's Art of War
- If our fleet is ten to the enemy’s one, surround him.
- If five to one, attack him.
- If twice as numerous, divide the fleet into two.
- If equally matched, we can offer battle.
- If slightly inferior in numbers, we can avoid the enemy.
- If unequal in every way, we can flee from them."
It's amazing how much stupidity there is in Eve Online. If we could smell in space, we would know it is filled with the aroma of stupidity, left in the wake of all those that travel the systems, imagining how 'elite' they are because they lose their ships against overwhelming odds.
The fleets of OUCH and the Art of War Alliance are commanded by people who understand the Art of War. It's an essential element to our success, especially when our fleets are populated by pilots who are inexperienced at nullsec PVP or even to the game itself. Most of our successes against the 'elite' are from noobs and carebears who are taught how to modify and use the environment to their advantage,
"There are five essentials for victory:No matter what people say about our tactics, they work. And at the end of the day, if you're going to engage in battle with someone, you should be choosing to engage to win. If you don't think you can win, why fight? We're often engaging in guerilla warfare tactics, knowing when to fight and when not to fight. It means we win much more than we lose.If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, you will gain as many defeats as victories. If you know neither yourself nor the enemy, you will always fail."
- He will win who knows when to fight and when not to fight.
- He will win who knows how to handle both superior and inferior fleets.
- He will win whose fleet is animated by the same spirit throughout all its ranks.
- He will win who, prepared, waits to take the enemy unprepared.
- He will win who has military capacity and is not interfered with by the civilian leadership.
- Black Claw's Art of War
After some recent experiences within the alliance that have been great for helping me learn new things, I've decided that any potential new members to the alliance must agree to certain expectations based on the Art of War. If they're going to fight within the Art of War Alliance, they need to commit to learning and practicing the Art of War. And flying ECM ships to gain an advantage over your opponents is allowed and encouraged - with appropriate support and leadership, of course. :)
I don't want any more stupid in the alliance, it leaves a bad taste.
Heh, I'm new to the game, but it sounds like a lot of people out there are honor tanking.
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