Saturday, October 30, 2010

OUCH and AWA featured in EON Magazine

I was honoured to be approached by EON Magazine a number of months ago, who asked me if I minded being featured in an upcoming magazine. After thinking about it for about 0.034 seconds, I said no, of course not. So they sent me a whole bunch of questions and asked me to answer them with as much detail as I could, which I did.

The feature was published in their October issue, and it was exciting to see my words there for everyone to see! Thanks EON. :)

However, due to space constraints they had to edit out a lot of the information I sent them, so I wanted to put that information here, in my blog, so that the missing gaps were available for people to read. Please enjoy.
HOW DID YOUR AWA GET STARTED?

A long time ago, back when I first started playing Eve Online in 2006, I got the idea to translate "The Art of War" by Sun Tsu into something that was applicable to Eve Online. Ever since then I've been playing around with the Art of War theme, writing the occasional Art of War articles for my blog as well as having some of them published on various Eve-related websites. I was also featured for this on www.massively.com some time ago, but I've not completed publishing my series of articles. When I was trying to come up with a name for my alliance, it struck me that a good name for it would be the Art of War Alliance. I was surprised it was available, and snapped it up as soon as I thought of it.

I think it lends well to the theme of OUCH, teaching nullsec survival. A theme I'm thinking about at the moment, but yet to implement, is having the alliance available to teach corporations the 'art of war', or how to survive wardecs. Where OUCH teaches individuals how to survive in nullsec, AWA might teach corporations how to survive wars. I've survived two major wars so far in the past four years, and even won two wars against pirates, forcing them out of the area they were inhabiting, so I feel like I have a small amount of experience to draw upon as I work out how I'm going to move forward with this idea. I'd like to incorporate Sun Tsu's Art of War into what I teach within the alliance.


OUCH WOULD APPEAR TO BE THE FOCUS OF THE ALLIANCE. TELL US ABOUT WHY YOU SET UP OUCH?

Towards the end of 2009 there was some discussions within the Eve blogging community about Eve University, and how it was difficult for new players to get to learn the game because of politics and elitist attitudes. On December 2 I made a blog post that said:

"Here's a tip for the new players:

The best University is in 0.0 space. Suck it up, gather your belongings, and head out to the Open University of Celestial Hardship (O.U.C.H.)* and you'll learn more there than you could ever possibly imagine...

* Just in case you're wondering, O.U.C.H. is not a real university. It's more like the 'School of Hard Knocks', but O.U.C.H. sounds better than S.H.K...."

From that off-the-cuff bit of satire sprung an idea. The next day I started using Google Wave to invite discussions on the idea of a corp that provides nullsec survival training. By 14th of December, OUCH was brought into existence as a real corp providing nullsec survival training. We had donations of ISK and material resources, and was invited to join an alliance that would help provide support. We officially opened on December 29th, and started accepting applications. Within a month we had over 100 members. It was an exciting beginning!


WHAT IS THE FOCUS OF THE OTHER CORPS IN THE ALLIANCE?

I'm currently very relaxed about alliance membership, as right now it's simply about three things: 1) getting numbers into the alliance, 2) providing industrial support to OUCH, and 3) facilitating further PVP training or operational activities.

Any corporation that wants to join AWA is made to understand that as far as we're concerned, the only requirement we have of them is that they continue their normal operations that they did before joining the alliance. Being in the alliance allows them to participate in training or PVP operations in lowsec and nullsec should they want to, or allows them to build ships and fittings for OUCH and the alliance - again, should they want to.

We've just recently got a corp that wants to focus on wormhole PVE operations, and another that plans on using a wormhole POS as base of operations for PVP raids into lowsec and nullsec, so they're planning on working together. These corps, and the industrial member corps, not only benefit from being able to join in on OUCH's training and PVP operations, but OUCH members benefit by being able to join in on the operations of these other member corps as well.


WHAT ARE THE GOALS OF THE ALLIANCE AS A WHOLE?

When I formed the alliance my original plan was that we'd have our own sovereignty in nullsec by the end of 2010. However, I've come to understand that I might have been a little hasty with such lofty ambitions. For now, the alliance is simply to bring together a bunch of like-minded corps who want to have some fun doing their own thing under a common banner.

Member corps know that the focus of the alliance is with OUCH and nullsec survival training. All members understand that alliance activities and operations revolve a great deal around OUCH's operations and goals.

As we move forward, I'd like to see some very strong corps join the Art of War Alliance with a strong commitment to help the alliance obtain and hold our own sovereignty in nullsec. When that happens, then I can start working with the CEO's of such corps with plans on achieving this. Until then, we're just out for some relaxed, casual fun with the focus being on teaching people how to survive in nullsec and get more kills than losses. I operate on the principle that 'if you build it, they will come'.


WHAT WOULD A CORP MEMBER GET FROM THEIR TIME IN OUCH THAT THEY WOULDN'T GET FROM EVE UNIVERSITY?

When I first started discussing the idea of a nullsec survival training corp on the Eve forums, I was ridiculed by a number of people, particularly by some Eve Uni 'enthusiasts'. It was their opinion that in order to start up a training corp of my own that I should join Eve Uni to see how the 'professionals' did it. That seemed ridiculous to me. The whole point behind OUCH was to move forward with my idea of what nullsec training should be like, not what Eve Uni thought it should be. I thought it was sad that my invitation for discussion on the forums quickly sank into such fanatical outpourings of negative emotion, but it only reinforced in me to provide something different to what Eve Uni does.

To my understanding, there was a lot of political infighting and strangled policies last year which caused the problems amongst new members not being able to get any appropriate training. Since I established OUCH, however, Eve Uni's leadership changed and I believe it's been for the better. I was approached by their new CEO and we had a great discussion about mutual goals and beliefs, and we're blue and friendly with each other.

However, I believe that Eve Uni still only provides highsec PVP training, but their biggest problem is the number of wars that they're involved in, which forces them to almost always be operating under wartime operations policies. This really screws things up for free and easy PVP training in highsec, as they always have to hide from war targets looking for easy kills against the noobs.

OUCH provides nullsec survival and basic PVP training. Training and operations in highsec are rare to nonexistent for us. A number of our members and trainers live in lowsec and nullsec, and as for myself, I'm a -9 security status pilot/pirate who just stays in lowsec as much as I can.

The 'celestial hardship' part of our name is true. We don't protect people from the harsh realities of life in lowsec and nullsec. In fact, we push them into it.

War? In nullsec you're ALWAYS at war. Every day, every minute, every second, you're doing everything you can to stay alive. If you see someone who's not blue, you can be guaranteed they're looking at you as a potential target. Unless they're flying a PVE or industrial ship, in which case they're looking at you with fear, knowing THEY'RE likely to be the target.

OUCH teaches people how to survive in nullsec. Simply put, Eve University just doesn't teach that. They teach highsec PVP, whereas we teach nullsec survival. We cater to different niche areas of training.

What Eve Uni teach would actually complement what we teach. The two aren't mutually exclusive, but can go together. What you learn in Eve Uni can then be applied in nullsec once you learn how to survive out there.

Of course, we also teach some basic PVP, but we teach it in T1 frigates and cruisers. Using cheap and expendable ships and items, we throw our members into the deep end and they learn from practical experience. We provide theory and instruction, but the experiences are real. OUCH members learn from getting their asses kicked by hostiles out there in nullsec. Repeatedly. But our motto encourages this. We don't pussy-foot around. We don't have tissues for people to wipe their tears. We shove them into a ship, and get them out into nullsec. As they die, they learn, and the more they die, the more they learn.

There's a reason we're called OUCH!


WHAT ARE YOUR RELATIONS LIKE WITH OTHER LEARNER CORPS AND ALLIANCES IN EVE?

Apart from Eve Uni, we have no relationships with other learner corps and alliances. We've pretty much mostly kept to ourselves. We provide a niche service and as far as I know, no other corp or alliance in Eve Online provides dedicated nullsec survival training 'for noobs and carebears' like we do. Obviously there's a lot of corps and alliances in nullsec that provide PVP training, but they also expect their members to have already learned some basics of nullsec survival before they've joined.

There's been a couple of corps I've heard of who also provided training to some extent, but my approaches to them were ignored, so nothing ever evolved to the point of even discussing any kind of relationship.

We don't mind being alone, with few blues. It just means there's more targets to practice against.


YOU HAVE VERY LOW ENTRY REQUIREMENTS - VIRTUALLY NONE, IT SEEMS - IS THAT EVER A PROBLEM?

I've tried to maintain strict security policies in line with the 'open university' theme. Everyone is welcome, and there are no security or reference checks. We used to have free ships and items, which most members were grateful for. But it's been the few idiots that come along and decide to take everything they can for themselves that have slowly caused an evolution in the availability of free ships for our members.

By evolution, I mean we no longer provide free ships or fittings. Instead, we provide cheap ships to corp members, and the ships are built by corp members who are looking to make a little bit of money and support OUCH at the same time. We're also just starting to develop a program of providing pre-fitted T1 ships / fittings for members to buy as a package deal, jump in and then lose them in combat.

And that's when our ship reimbursement program comes into play. Every time a member loses a ship, all they need to do is send me an evemail with the killboard link of their loss and OUCH reimburses them for the value of the lost ship. Combine that with their insurance payout and they can actually afford to buy another ship with fittings and maybe even come out with a profit!

So our ways of supporting our members have had to evolve to cope with the selfish, greedy blackhearts that think it's a great idea to steal donations from the corp, and screw things over for as many people as they can.

But we'll never increase our entry requirements. All that's required is a commitment to learn how to survive in nullsec. We no longer provide access to corp hangars, and no one person ever has access to anything more than the ships available for a cheap price via corp contracts.

When people find they can no longer steal from us, or they're unable to gain any kind of selfish benefit, they quickly move on. They're not the kinds of people we want in the corp anyway, so they're quickly weeded out without much effort at all.


WHAT IS YOUR OWN PERSONAL ROLE WITHIN THE AWA (ARE YOU DEMOCRATIC, AUTOCRATIC, ETC) AND HOW DOES YOUR ALLIANCE OPERATE INTERNALLY (WHAT DIVISIONS, ETC)?

The alliance is about 3 months old, and I'm still building it. As per some of my comments above, with it being a casual and relaxed organisation, there's no 'divisions' as such. Instead, we have the member corps making their various operations available to other members of the alliance.

I run OUCH and the alliance like a 'democratic dictatorship'. All CEO's and Directors of member corps are invited to be on an Executive Council. Everyone can tell me what they think is best, and if I have an idea, I present it to corp or alliance members for feedback, discussion, criticism and suggestions for improvement. The ultimate decision rests with me, but I take note of what people are saying, and I'm willing to change my plans according to better ideas, or significant rebellion against my own ideas.

At the end of the day, while I have a vision about where I want to take AWA and OUCH, I'm aware that it's much better to tread softly than to bash heads.


COULD YOU LIST WHO THE MAIN DIRECTORS ARE AND WHAT THEIR ROLES ARE?

Black Claw. And.... my alts.

And... oh wait... no, just me.

I learnt a long time ago with past corps I've been in, and an alliance I once took over, that if I have others sharing the control, then I have no control. So I now make sure I keep all the control. This baby's mine, and if people don't like it, they don't have to be part of it. It's that simple.


IN WHAT ECONOMIC SPHERE DOES YOUR ALLIANCE OPERATE IN? HOW DOES YOUR ALLIANCE PRIMARILY MAKE MONEY (AND WOULD YOU SAY YOU ARE SUCCESSFUL)?

Make money? Hmmm... Maybe I'll get back to you on that once we start making money....


WHAT ARE YOUR POLITICAL AFFILIATIONS WITH THE FRONTIER (O.O) ALLIANCES AND THE CORE EMPIRES? AS A "NEWB" ALLIANCE YOU MUST BE LOOKED DOWN UPON?

Mostly hostile. We have more reds and oranges than we do blues. Our standings scheme is simple: reds are those who actively seek us out, looking for the easy kills against our noobs, and oranges are those who are known to be hostile but we should simply be cautious around. But anyone not blue is a target to us, as we operate on a NBSI (not blue, shoot it!) policy.

I think the ones who we've made red to us are probably the ones that think it's a great idea to hunt out the noobs for the easy kills. I'm not sure that achieves what they want to achieve, since that's what OUCH is all about - the more we die, the more we learn, and the better we become. They're helping us, rather than hindering us.

Some of those who are orange to us have actually learned to respect us. There's a lot that can be done with T1 frigates in nullsec, and some of the local inhabitants have learnt to be very cautious if OUCH members are around. I like that a lot. And some even run in fear. I like that a lot too.


IN WHAT REGION(S) OF SPACE ARE YOU BASED AND WHAT IS LIFE LIKE THERE?

Our highsec location is Derelik, which is right on the border of Curse, a nullsec region that is NPC-owned. We chose this spot because there are less gate camps controlling entry into nullsec, which makes it just that little bit safer for noobs and carebears to use as they learn how to operate in nullsec. With less focus on 'chokepoint' ownership from the nullsec inhabitants, it becomes more like lowsec but with nullsec PVP tactics, and that makes it an ideal environment for nullsec survival training.

One of the goals I have is to 'own' our area of NPC-nullspace, simply by our presence. I want dozens and dozens of OUCH members in the nullsec systems that joint with lowsec, so that WE 'own' the chokepoint. I think that would make it a lot more interesting and exciting to provide the nullsec survival training that we do. We would base ourselves in nullsec, instead of where we're currently based (lowsec and highsec).

Life in our little area is still quite interesting. Because it's on the edge of nullsec, we still get some of the nullsec corporations hanging out in our area and providing some tension. And of course, there's a corp that are all flying battleships and simply engage in large-ship PVP in lowsec, and ignore our T1 frigates buzzing around. Occasionally large fleets of nullsec alliance pilots fly through on a roam, and we all dock up and wait for them to pass by. Life is great.


HOW WOULD YOU RATE YOUR COLLECTIVE COMBAT ABILITIES AS AN ALLIANCE?

Well, if 1 is a bunch of noobs that have no idea, and 10 is a fleet of Titans, then we're probably about 2.5. Our killboard has a lot more green than red, which is nice to see when I wake up every day.


UPON WHICH MEMBERS WOULD SAY YOUR ALLIANCE MOST DEPENDS, AND WHY?

Apart from myself as the alliance leader, I'd say there's no single members at this stage that the alliance depends on. We're still growing, and I'm sure such dependencies will come in time. Just not right now.


WHAT ARE YOUR LONG-TERM GOALS FOR THE ALLIANCE AND WHAT ARE YOU DOING TO ENSURE IT SURVIVES BEYOND THE OTHERS?

To own our own sovereignty in nullsec, so that we can have a nullsec base of operations where our members can hang out in, learn nullsec survival and PVP, and have some safety to go ratting or do missions in the nullsec systems that we own.

For AWA to survive in order to reach its goals I follow a simply philosophy: NEVER SURRENDER. Always push on, no matter what.

The only reason corps and alliances fail is because their leadership quits. If you don't quit, your goals WILL be realised. You just have to keep striving for them.


WHAT HAVE BEEN YOUR 3 OR 4 MOST SIGNIFICANT MILITARY OPERATIONS TO DATE (COULD YOU STATE WHAT REGIONS THEY TOOK PART IN, WHEN, WHO THEY WERE AGAINST, A BRIEF SUMMARY OF HOW IT ERUPTED, WHAT HAPPENED AND HOW IT CONCLUDED)?

1. When I created OUCH I joined an alliance at its executor's request. He wanted to support OUCH's goals, and after much discussion I joined with him. However, I think it was in January that our membership of that supporting alliance fell apart. The alliance executor decided he wanted to move the alliance to a different region, and follow a different goal. He tried to hijack OUCH and pull it out from under me. His manipulation of OUCH members led to about 20% of our members at the time leaving OUCH and going with him instead of staying with OUCH.

2. Two weeks after OUCH's departure from that alliance, we had war declared against us by some unknown highsec griefing corp that seemed determined to destroy us. We'd never encountered them at all until they declared war, but they told me they had a budget for the war, and their excuse was that we had been seen flying with a previous enemy of theirs. Sounded like mercenaries to me, and I thought their excuse was pathetic, since they weren't attacking their 'enemy', only the weak corp (us) that had been seen flying with them....

That war lasted two months, and moved from highsec, to lowsec to nullsec. We transferred the 'battlefield' locations into areas that we had a more even footing by allowing others to get involved on our side. Eventually, after 2 months of sustained war, they cancelled the wardec and moved on.

I was very proud of OUCH members for holding on during such a period. At the end of that 2 month war I went from about 140 members to 130 members. We lost some, we gained some, but in the end we survived their attempts to destroy us.

I always wondered who paid them to seek out OUCH's destruction. I'm sure it wasn't the alliance executor who tried to hijack OUCH and then steal all the members for himself....


WHAT IS YOUR MOTTO? IF NOT, COULD YOU MAKE ONE UP, PLEASE? Smiley

"You're going to die. A lot. But along the way you'll learn how to die less."

50 million ISK for 50 fights

That's right, you read right - 50 million ISK for 50 fights. Now for the details...

For the month of November I'm running a competition for OUCH members to encourage them to get out there and get some fights. Just over a year ago I wrote this post about 50 fights, and I've been using that as a training element within OUCH.

A few months ago I started a new policy that all members had to be involved in at least 4 fights a month. Winning or losing didn't matter, as long as they were out there fighting. To encourage that policy even more, I decided to create this competition for OUCH members for November.

50 fights = 50 million ISK.

This is for all OUCH members only, and only for the month of November. The rules are:
  • The fights have to be real, and not against other OUCH members.
    Any such fights will not be considered in the final count.
  • The ships have to be fit for PVP.
    Any ships without without fittings, or with stupid fittings, will not be considered in the final count.
Note: Corp members trying to 'cheat' in this fashion will be removed from OUCH, as there's no room for cheats in this corp.

Does this competition excite you?

If you're interested in being part of that, OUCH is still open for recruitment. If you're interested in learning nullsec survival and PVP and getting your ass kicked and being paid for it (if you do the 50 fights), then you're welcome to join us.

Join the in-game channel OUCH-UNI where you'll find joining instructions, or you can ask any of us any questions you might have about OUCH and how we can help you succeed with your nullsec survival and PVP skills.

Thursday, October 07, 2010

E-ON Issue #021 – Published 1st October (now shipping)

IT’S STORYTIME

It’s always been there, but EVE’s storyline has never been the most overt aspect of the New Eden universe. All that’s set to change with Incursion, as CCP is looking to bring the back-story firmly to the front. With player events back on the agenda and everyone from the mightiest 0.0 alliance to the lowliest high-sec miner invited to take part, it looks as if your reasons for doing what you do are about to get ever more dramatic.


CONSTRUCTING FANFEST

As we wait patiently for 2011’s extravaganza on the roof of the planet, we take a trip back in time through Fanfests of old to discover how they came to be, why they came to be and who came to... uh, be them. Whatever. The moments that made CCP realize getting a large group of its players together under one darkened roof was all worthwhile, the lessons learnt, and what we can expect from future trips to the sunny shores of, er, Iceland.

SURVIVING EVE

Of course we love EVE more than life itself, but that doesn’t mean that life should be neglected in the pursuit of one more can-flip or podkill. We take time out from staring at the monitor to examine ways to step back, smell the flowers and still appreciate our beloved game for all its worth but without becoming totally burnt out in the process. Remember traveller, a healthy capsuleer is a happy capsuleer and vice versa.

THE 50M ISK CHALLENGE

Give a bunch of pilots a (relatively) small lump of cash, tell them to spend it on whatever ship and fittings they think are best and record the results. Following Issue #019’s 200 million ISK ship-building challenge, we thought we’d try it again but with a more modest amount. You’ll be surprised just how far a tiny budget goes in New Eden’s chop-shops these days.

PLUS
  • The Mod Delusion – how EVE’s greatest fans are taking New Eden into other game engines
  • ‘Condemned To Repeat’ – an all-new, exclusive Chronicle of espionage and deceit from Danny Schalit
  • In depth ‘Insider’s Guides’ to Militia Fleets, getting the most from EVE’s communication tools and the first of a multi-part look at Drones
  • Interviews with EVE TV veteran and CCP Video Producer Stevie Ward and Technical Director and ‘Lag Warrior’ CCP Yokai
  • Behind the characters of Silentbrick, Niccolado Starwalker and Sakura Nihil
  • Profiles of Art Of War Alliance and Veneratio Venator Alliance
  • The latest news from CCP and the latest reports from 0.0 space
  • Postcards, Funnies, My Two ISK and much more

Oh, and there’s one more thing... E-ON is going digital, but we’re not abandoning the hard-copy magazine – far from it. And as a special incentive, ALL subscribers to the hard-copy edition will receive FREE access to the coming-soon E-ON Digital, which will be able to be viewed online or offline on a PC, Mac, iPad, iPhone, iPod Touch or Android device. The print edition will still retain its glossy-page collectability, but the digital version will enable us to bring new features such as full archive searching, lower cost and instant availability. Go tell the world, E-ON Digital is coming soon...

Tuesday, September 28, 2010

The Adventures of the Cynabal

I joined in on a nullsec bubble camp with some corp mates the other day. I asked them about the neutrals in local, and they said they weren't sure about them, but they hadn't seen anything. I was hesitant to join in on the camp without adequate intel, but the corpmates were flying frigates and cruisers, so I figured it was ok.

So there I was, at a tactical bookmark a few hundred km from the gate and bubble, aligned so that I could quickly go to warp and arrive at the bubble to join in any attack against someone who might get stuck in it. Suddenly, 5 ships appeared (my fleet members don't show in the overview) and they were all within 20km of me while I was still 200+km from the gate and bubble.

Whoah! I said to myself. An ambush! They were all stealth bombers, and they all released their bombs. Explosions lit up the darkness, and I was happy I was aligned and moving, otherwise the damage would have been far more extensive than just 60% of my shields! I tried going to warp, but nothing happened, so I quickly activated my MWD and burned away from them at 2.7km per second. Their next volley of bombs was unable to catch up to me, and once I got out of their point range, I then activated my warp drive and got away.

Cursing to myself about my corp mates lack of intel, I told them what happened and said something like "Screw you guys, I'm going home!" But politely, of course. :) I wasn't going to sit on a bubble camp with my Cynabal and wait for more stealth bombers to sneak up on me.

So I was heading back home and jumped into a nullsec system, only 1 jump from my lowsec destination and discovered a small fleet of ships gathered around me on the gate. There was probably about 8 to 10 of them, including some interceptors, some battlecruisers, and some miscellaneous T2 ships.

Immediately my heart rate went up, and I was saying to myself "shitshitshitshit..." My brand new Cynabal hadn't even been blooded yed, and now here I was in the middle of a gate camp. I'm sure they were eagerly waiting for me to decloak from the gate, because you don't gatecamp in nullsec without having a scout on the other side. They knew what I was flying, and they wanted it on their killboard...

I took stock of the situation. No warp bubble - thank the Gods for small mercies. Every single one of them was within 12km of me. Hmmm... it was going to be hairy.

I aligned for the lowsec system and then quickly pressed F1 for the cloak, quickly followed by F2 for the Microwarp Drive. It did exactly as I hoped, and made the ship invulnerable while both modules were active, each of them struggling for dominance and preventing the surrounding ships from being able to get a lock on me.

All they could do was watch me cruise through their midst until the MWD completed its cycle and I quickly deactivated the cloak and then clicked on 'Warp to'. The Cynabal immediately went to warp and escaped the gate camp. I could imagine them all screaming at each other on their voice comms as I warped away from them. "He used the cloak+MWD trick - he's obviously gay! He's super gay! Why couldn't he have let us kill him! What a loser!"

I exited the system and docked up in lowsec... I can tell you that my hands were shaking from the adrenaline rush. I had to hold my hot cup of tea with both hands as I waited to calm down!

But then there was the next threat....

When I left highsec and entered lowsec earlier, on my way to the nullsec bubble camp, about 10 'reds' (known hostiles) saw me flying across the lowsec system. As I arrived at the gate to jump into the next lowsec system, 4 of their battleships arrived with me. As I jumped through, I could see maybe 5 more arriving at the gate. On the other side, once my screen cleared, I could see 4 or 5 of these 'reds' appearing in local, and I quickly activated my warp drive to flee the gate's proximity and make my way to the station where I docked and waited for them to leave.

They eventually left, and when they did I made my way into nullsec. But now I was back, and their scout obviously alerted them of my presence, because local began to spike with 4 of them jumping in. I suspected that they might have had a couple camping outside the station, with the rest of them waiting near the gate that went back towards highsec. That's what I would have done... There was no way I was undocking right now.

As it was, with a corp mate acting as a scout of my own, I determined that even though they eventually left the system (leaving behind a scout), and left the next system (leaving behind another scout), that it was probably a trap.

So I undocked in my pod and made my way back to highsec safely, where I got myself another cup of tea and relaxed, thinking about my day's adventure.

I've come to understand that the Cynabal is a shit magnet, and it attracts all manner of shit wherever it goes. People go to great lengths to try and kill a Cynabal, so to say that I was happy to have survived my day's adventure is probably an understatement. I was ecstatic!

See you in space.

Tuesday, September 21, 2010

Wars, POS bashings, and PVP action!

OUCH has been busy!

I've been busy running OUCH and the Art of War Alliance (AWA) and even playing the game as well (shocking!), so doing blog posts has been a distant second place in terms of priority. But I'm back. Not sure how long it will be before the next post, but I'll try to make it more often than I have been!

We've been busy lately. Every day there's been training operations that include corp members playfully dueling in highsec to learn all about ship fittings, PVP roams or bubble camps in nullsec for the action and extra training, and just a couple days ago a highsec war to allow us to clean up an abandoned POS.

Our first lowsec POS bash!

On Saturday we had a test run into lowsec to destroy the tower of an abandoned POS and clean up the nearby modules. Over 14 hours we had quite a few alliance members turn out for the fun of it all, but it took so long because the turnout was sporadic at best. But it was eventually destroyed.

The fun part of that was doing it in lowsec... Everyone had to have cloaks on their ships so that they could hide if hostiles entered the system, which didn't happen too often, thankfully. It was important to have scouts watching the entry points, but we didn't have enough for that AND the battleships/stealth bombers, so we had the 2 most dangerous entry points covered and had scan probes on the other 2 gates.

Between 4-15 pilots in in a single lowsec system over 14 hours - without incident. Phew! And right next door to us was a hotzone, but none of the regular pirates and pvp'ers in that system ventured next door, so they never noticed the bunch of trainees in battleships. :)

Our first war!

Well, not our first war, but the first war we declared against someone else...

The feedback about the POS bash was so positive that I decided to go find an abandoned POS in highsec, and research the corp to determine their activity. I found a large abandoned tower with about 240 million worth of modules and did some research to find that the owning corp was last active in February and the POS in question had been taken offline by a single pilot in August.

I immediately had the alliance declare war on them, sent the alliance and evemail to announce what was going on and provided instructions to the alliance on where it was and what was needed to attack it.

The war became active yesterday, and I got home from work about 2 hours after. There was already an alliance fleet in place that had been hammering it as soon as they were able to, and I (as Alexia Morgan, since Black Claw can't go into highsec in ships...) joined in with my own Armageddon battleship. It took about 7 hours for the fleet to destroy this large tower, and then I went to get the hauler to pick up the modules.

Lots of fun for all! I was excited that every alliance pilot who came online joined in on the POS bash. Very cool!

And another corp joined the alliance after seeing what we were doing in local... I think they got excited about being able to bash POS's too, and wanted a part of the action.

Do you want a part of the action too?

If you're an individual that's looking for an exciting place to learn PVP and nullsec survival, join OUCH. The corp is full of great, laid-back guys that you can sit back and have some fun with and learn how to be a whole lot better at Eve than you are. Join the channel 'OUCH-UNI' in-game and have a chat to me or some of the guys that hang out in there.

If you're the CEO of a corp and you're sick of having griefers declare war against you and you want some alliance protection, we can't guarantee to protect you, but we CAN guarantee that you'll learn how to operate effectively during war. The Art of War Alliance teaches member corps how to operate effectively if wardec'd, allowing you to continue PVE operations even while at war, and how to deprive an experienced enemy of kills without having to sit in station all day!

If that interests you, then add me to your watch list and chat to me about it when you see me online next, or send me an evemail and I'll get back to you.

Ships. Lots of ships!

Over the past few months I've been continuing the training plans for Alexia Morgan and Black Claw so that they can fly bigger and better ships. I'm currently cross-training them both for Heavy Assault Cruisers and Recons for all races. That's a lot of ships....

Alexia can now fly all HAC's and Recons for all races except Caldari, but I'll wait for a while before working on getting the Falcon.

I recently got excited about Hurricanes, so after Alexia's current training finishes for a Broadsword (Heavy Interdictor for nullsec operations) I'll be training her up to achieve Elite status for all the Hurricane certificates and using that as much as I can. It feels like a cruiser to fly, but is more powerful. And I like how it looks like an Empirial Star Destroyer...

Ships that go boom!

Black Claw has been doing a lot of station camping. Those cyno alts, they keep getting in the way! They're like tempting hors d'euvres, just sitting there waiting to be eaten. And so Black eats them. With extreme violence. He just can't help it. While camping a station waiting for a juicy frigate or industrial, the cyno alts just sit there. And so they pop.

It's funny. I had Atlas Alliance form a fleet to hunt Black Claw (and failed) because I was bothering their cyno alts. Even though they had 60+ kills against OUCH, compared to OUCH having killed 15 of their pilots, they still got offended...

See you next time!

Friday, July 02, 2010

EON Magazine - Issue 20 is out!

I'm a subscriber of the EON Magazine, and as a blogger I get notified of the latest issue as it's published. The magazine's prettydamn good, so I recommend anyone that plays Eve Online to subscribe to it. It's worth it.
PEOPLE AND PLANETS

Tyrannis is here, and with it the feature they are calling Planetary Interaction. Inside the latest E-ON we have a guide to understanding how to make the most from New Eden's literal new landscape. ...But, hang on, where have all the people gone who live on all those surfaces (perhaps not so many on those lava ones)? How are we supposed to be benevolent or tyrannical when there are no insignificant proles to sell cheap electronics to in order to keep them in line? We ask whether as an attempt to breath new life into old New Eden, Tyrannis was an opportunity missed, or one soon to be realized.

STELLAR COUNCIL MATTERS

Keeping with the theme of people in EVE, we look at the work of the CSM, the volunteer body of EVE players who are elected to give CCP a players’ perspective of EVE. It's been more than two years since the first Council was sworn in, since which time our various representatives have canvassed and cajoled for important changes. We ask whether those changes have been significant enough and try to gauge the CSM from the view of those that might vote for them.

BIG SHIPS, BIG TESTFLIGHT

Motherships were once a ship to be left at home, but as the re-named and all-improved Supercarriers they have become one of EVE's most important front-line vessels. Able to provide massive support, or deal vast amounts of anti-capital damage by deploying fighter-bombers, they are almost as versatile as they are massive. Which is why we devote a massive number of pages to fitting and flying them properly.

FREE POSTER*

Free with E-ON issue #020, we are giving away another ship poster; this time it's the cruisers of the Gallente Federation that line up in a sexy pose. That's right, never again will you have to rely on 'show info' to tell the difference between a Vigilant or a Deimos, as you can see how all the hulls line up by faction or tech level, together with handy fitting and hit point information so you know just what you're up against.

*FREE for every subscriber (while stocks last). This poster is also available rolled on thicker stock.

PLUS

* ‘Fuel of your Creation’ - sequel to E-ON Issue #002 story ‘The Eighth Plague’
* The evolution of the Alliance Tournament
* How to get the best people into your corp – Insiders’ Guide to Corp Recruitment
* Interviews with CCP’s Art Director Asgeir Asgeirsson and video producer CCP Charlie
* Shar Tegral, Dianabolic and Zoolkhan are ‘In Character’
* 0.0 Report reports on 0.0 shenanigans
* Plus The Funnies, My Two Isk... …and all the latest news

Thursday, July 01, 2010

Interview with a mercenary

In the past I've done a couple of interviews as Black Claw and probably my most popular post as Alexia Morgan was my interview with Duckeye. Well, it's time for another interview!

This one is with Noir Avlaa of the Sunset Jokers. Please sit back, relax, and enjoy the read.

  • You used to be pirates... what made you want to move away from piracy and become a mercenary?
Romeo Blakstorm and I have both been flying with The Tuskers for a while, and a pirate's life was the life for us for most of our EVE careers. But after a while we both just felt that piracy was not the way we wanted to spend our future. Romeo left a couple of months before me to join up in a 0.0 corp, whereas I left my account to go inactive, thinking a break might make me come back and become more enthusiastic to the Yarr.

When I did come back I still found myself spinning ships in station, and Romeo was finding 0.0 no to be to his liking. I looked at my options, spoke a bit to Romeo and decided Merc life was the best way to go. We both like the PVP side of piracy, but I'd like to have a bit more freedom with my movements through space, and be able to earn more than enough ISK than I really need without an alt character, whereas Romeo's been a pirate for a bit longer than me and as 0.0 isn't to his liking then merc work, while alot like piracy, would be much better. He still gets to shoot at people, but with a paycheck and access to empire space.

  • So what made being a mercenary more desireable than other proffessions, say joining up with a lowsec alliance as muscle or even roaming 0.0?
Well as I said before, I want to get paid while I shoot at people. Joining up with a lowsec alliance would seem like a restriction after being in The Tuskers, and roaming in 0.0 just seems like a silly idea to me. There may well be as many targets as lowsec but there's also alot more risk. If possible I'll always stack the odds in my favour when it comes to PVP... there are no rules, only winning. I've had a look at a lot of mercs across EVE and they have the same sort of set up as The Tuskers, but without the pitfalls involved with being pirates.

  • Now you've created Sunset Jokers, how do you plan to progress into merc work?
For now we're trying to create a core set of players with various sets of skills we can meld together to create a small, effective gang. We're going to learn how each pilot operates over a reasonable period of time with roams through lowsec, probably against pirates mainly, until we're confident enough to start out properly as mercenaries.

We're looking at between 25-40 members when we're fully running, and we'll start taking contracts at around 15 members against small corporations and alliances. We'll start taking most contracts at 25 members, and expand up to 40 members maximum. We want to keep the corp large enough to be effective, but small enough as to keep a tight-knit group of players.

  • You mentioned you'd be shooting pirates... Any particular reason, considering your backgrounds?
Aha, yeah, we know how pirates operate, and they flash red in the overview. We're going to be weapons free anyways, but we'd prefer to shoot reds than neutrals, purely for sec status. And pirates bring more fun to the party, if we can learn to combat pirates, which are a bit more unpredictable than most corps I've seen, then we should be fine with alot of wardecs we'll be doing.

It'd also be fun to shoot some old corp-mates :D

  • Have you got any ground rules to becoming a Sunset Joker?
Well we'd like to keep things professional. We want members to have at least 5 million Skill Points, and that would need to be mostly in combat skills and be able to fly something like a stealth bomber or an interceptor. We're mostly looking for older players, people who can bring some real punch to a party.

We're definately advocating a professional attitude. We don't want any smack talk from our side of the fence. If someone is giving us lip in local, we find it better to just not respond. After all, anyone is a potential client. If we act in a professional manner, stay courteous and don't get angry then people will see it and appreciate it.

Currently we want pilots who can fly a Recons, HACs, BCs and BSes, but by all means drop us an application no matter what you can fly and we'll see if we have space for you. All pilots must be self sufficient, as we have no corp fund at the moment, nor an industry alt corp ;)

Age limit is 16+

If you're interested check out our recruitment thread - http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1336398

Join "Sunset Public" chat in EVE-Online or EVE-Mail "Romeo Blakstorm" or "Noir Avlaa"

  • Ok, thank you for the interview, Noir, and I wish you all the best in your mercenary endeavours!
Thanks for the interview. :)