Thursday, October 23, 2008

23 tips for surviving lowsec

I know there's a few non-combat oriented pilots that read this blog. They've never flown a ship in combat against another pilot, or if they have, they've lost because they didn't know what they're doing. Well, for those that are curious about combat in lowsec (low security space, between 0.1 and 0.4), here's a few tips (ok, a whole bunch of tips!) on how to survive out there.

If they save just one life, my job here is done. :)
  1. Dont play the game while away from the keyboard (AFK). You should never consider yourself safe while being away from your computer. If you have to quickly do something else, then dock at a station.

  2. Enter space with security status 0.4 and below at your own risk. You can never expect to be safe in unsecure space, regardless of how safe you think you might be.

  3. Insure all ships you are using, especially the expensive ones. Make sure you buy the most expensive "platinum" type of insurance.

  4. Don't rely on sentry guns to keep you safe. Especially not when travelling in lowsec space. There are several ways to avoid sentry gun fire that are not considered to be an exploit, like sniping outside of sentry gun range. There are a lot of ships that can also 'tank' the incoming fire from sentry guns.

  5. Use map filters such as "ships destroyed in the last hour" to spot possible player pirate camps and other dangerous areas. Also check 'pilots in space in last 30 minutes' to give you an idea of how many people are flying around in the system you want to go to. If there's 10 in space in the last half hour and 4 ships destroyed, you can be guaranteed it's not safe.

  6. Use the local chat channel to see what's happening within the system when you have just jumped in. Checking 'show info' on each of the pilots in the local chat channel (if there aren't too many people in local) can show you if there's any 'nasties' in the system. They're the ones with negative security status.

  7. If you're intent on avoiding combat, use Warp Core Stabilizers (WCS or 'stabs') to help avoid being warp jammed, allowing you to warp away if they try to scramble you.

  8. Different types of ammo have different ranges. Right-click your gun and check it's attributes to see the optimal range. Fit some ammo to it and re-check the range. By choosing long-range ammo, you can mostly stay clear of enemy fire (especially when up against rats). Try to stay at your optimal range.

  9. Make sure you always have a clone available for when you need it, and always buy a clone (from a station with a medical facility) that is going to handle your skill points. Upgrade when your skill points get close to the limit of the clone. You never want a clone that is less than your character's skill points, as that wastes all the time that you spent training.

    If you wake up in a new clone, buy a new one immediately! If you die again without upgrading, you will lose a percentage of skill points from your highest skill. Your screams will be heard even in space.

    More information on this and the percentages can be found here.

  10. If you're in an asteroid belt killing rats and someone jumps in, keep an eye on them. If they're a pirate (you can tell from their red colour in your overview settings) then disengage from the battle and immediately leave. You don't want to have rats hammering at you at the same time as the pirates are. In fact, it's always better to be safe than sorry - just leave as soon as another pilot enters your belt. Do it. Do it now!

    If they're not actually a pirate, they won't attack you or try to follow you. But never take that chance.

  11. When you're flying anywhere and someone target locks you, do not fire first. If they fire at you first, then they're the ones that take the security hit, and they're the ones that take the sentry gun fire if it's near a gate or station, and they're the ones that get attacked by CONCORD if it's in high security space. Never start combat if someone target locks you first.

    Ignore this rule if you don't care.

  12. If someone invites you to join their fleet and you don't know them, decline the invitation. It's likely that they're a pirate. As soon as you accept a fleet invite, they can warp straight to your location and attack you.

  13. If someone attacks you and you actually destroy their ship, podding them in 0.1 space or higher will give you a huge security hit, and make you a target for sentry guns. You can only pod kill in 0.0 space without any loss of security status.

  14. Don't buy that shiny new ship until you can afford the ship, the fittings, and the insurance without having to sell anything you currently own. That way, if you lose the ship, you've still got enough money or assets to afford a replacement (after the insurance payout, of course).

    Ideally, if you can afford to buy the ship and fittings and insurance 5 times over, then you can afford to buy one. Don't do it with less.

    This is because you WILL lose it if you take it into lowsec. Maybe not today, maybe not tomorrow. But you will lose it eventually. Don't fly what you can't afford to lose.

  15. If you're mining in lowsec space, stay as far as you can from the asteroids, in case you need to warp away quickly. If you're too close to an asteroid, you'll crawl away from it before you can warp away.

  16. If you're in 0.0 space, EVERYONE can be a pirate, even if they have positive security status. There are no security hits in 0.0 space. Do not trust anyone.

  17. Do not take stuff from someone else's cargo can, as you then become a 'can thief' and they can attack you without penalty, even in Empire space. If they're offering stuff from their can for free, they're probably setting you up. If they really want to give you something for free, then they can trade it with you while docked in a station.

    Never take from someone's can unless they're in your corp or fleet and you trust them.

  18. If you want to be attacked in Empire space then you can jettison something from your cargo hold that they can then take, which allows you to attack them without taking a security hit or being attacked by CONCORD. This is good if you know you have a good chance of defeating them in combat. Otherwise don't do it, as you're likely to be destroyed.

  19. When you jump into a low security system, DO NOT MOVE. Disengage the autopilot AS you jump, so that it's inactive when you get to the other side of the jump gate. This is so that you don't move when you get there.

    Why can't you move? Because when you come out of a jump, you are cloaked and no one can see you. You will remain cloaked for 30 seconds or until you move, or until someone comes within 2 km of you. Being cloaked is good for you, as it gives you a bit of time to see who's in local, and if there's any bad pirates, you can either jump back where you came from, or do something else.

  20. If you find you're in the middle of a gate camp, as soon as you move and decloak they're going to try and lock you and attack. Since they'll be using a warp scrambler, you won't be able to warp away. Your best chance is to try and crawl back to the gate to jump back out, and hope that any shield or armour tank you have holds them off long enough for you to jump.

    Of course, if you think your ship is fast enough to go to warp before they get a lock on you, then good luck to you. See tip #21.

  21. If you are leaving a station and you need to get away FAST, then look straight ahead of your ship. Select a destination (asteroid belt, planet or jump gate) that is right in front of you and warp to it. You will go into warp a lot faster than if you had to to realign for a different direction. This is because you're already moving at your maximum speed as you leave the station.

    If you're at a jump gate though, and at a dead stop, there's no difference between the time it takes to reach warp going straight ahead or turning to align.

  22. Make a safe spot. This is a bookmark that you drop in the middle of nowhere, while you're warping from one point to another. While warping, open People & Places and drop a bookmark. Click OK so that it has the default name, which you can change later so that you know it's a 'safe spot'. The advantage of this bookmark is that it's literally in the middle of nowhere, allowing you to warp to it from anywhere in the system, when you need to escape from pirates and you don't want them finding you.

    To make it harder for them to find you though, you need to warp from your safe spot to another location in the system, and drop another bookmark along the way. You need to try and drop this bookmark more than 5,000 km from any other object in the system, if you can, so studying your system map is essential.

    The first safe spot is along an established flight path and easy for probe scanners to find, but the second safe spot will be out of range of any scan probes that could find you.

    However, still do NOT think you're safe. If they drop a scan probe at their own safe spot that's within range of yours, they will find you. Try to bounce around between your safe spots if you can't leave the system or you can't dock, so that it's harder for them to actually detect you in one location.

    When you're at a safe spot, remember - you're still not safe.

  23. Whenever you're sitting somewhere (like at a safe spot) and not actually traveling anywhere or doing anything, always align yourself with a distant object, like a jump gate or station. Preferably an object you can select in your overview. The reason for this is that aligning yourself to something has you traveling at your maximum normal speed towards it.

    In order to go to warp, you have to be at 75% of this speed, so if you're already traveling at that speed, you'll go into warp much faster than if you were standing still.

    So with the object selected in your overview, and you're aligned to it, you can sit there with the knowledge that if someone turns up with your death on their mind, all you have to do is quickly press the 'warp to' button at the top of the overview and you will go to warp almost immediately, avoiding their attack.

    If you don't do this, you will die as you try to align for the destination and gather speed.
I hope these tips help you find safety within EVE. Please add your own tips if you think they will be of value to others.

Wednesday, October 22, 2008

Oh my God, I won!

No, I didn't win the lottery, although that would certainly be nice... I won a fight.

I'll pause here for you to pick yourself up off the floor.

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Ok, shall I continue? Thank you.

Birdog and me went on a small hunt before that accursed system downtime that affects everyone's ships at the same time. I really wish they would fix that... Anyway, at first we set up a trap in a belt, where I pretended to be mining in my Thorax with a can sitting nearby. I was bait. I was 50km from the warp in point, so that it was close enough to engage if 'safe', but far enough away to be able to run for it if something nasty came along. Birdog was cloaked and nearby, and together we waited for someone to 'take the bait'. I guess we were fishing, in a way...

We were watching the scanner, seeing various ships appear and disappear as they were warping within scan range and then on past it. Birdog said that if the Curse or Rattlesnake we spotted appeared in the belt, I should run for it. I didn't argue.

Suddenly, the Curse appeared in the belt, 43km from me.

"RUN!" yelled birdog, but I was already running! I slammed my finger down on that warp button so hard, I think I dented it. I was out of there before you knew it!

I had warped to a safe spot and birdog said the Curse pilot was following me. Impossible, I thought, so he must have been going on to the gate. I decided to go to the gate too, and see if he would attack me there. I arrived, but he wasn't there. I then spent ten minutes at the gate, waiting. No one came.

So we moved on to another system. The Curse pilot was still around, just not coming to the gate. He probably thought it was a trap.

When we got to our destination, birdog called out, "Warp to me." I did, checking the scanner as I approached him. A Prophecy was showing up. Hmm... A battlecruiser? I guessed maybe we could take it...

I arrived and found birdog already engaged with the Prophecy. The belt was lit up with the flashes of exploding missiles. I quickly moved in and locked the battlecruiser, webbed and scrambled him, and then set the guns and drones on him. He was at about 20% shields, when suddenly birdog warped out.

"I'll be back," he said. I didn't have time to think much about it, but he obviously needed to repair. It was up to me now...

If I'd had the time or the ability to bite my nails, I wouldn't have any left by now.

Here I was, alone in my cruiser against a battlecruiser, and he was pounding his way through my shields. I'd activated my Damage Control, adding a bit of shield boosting, but it certainly wasn't enough to slow him down. He hit the armour, and I activated the armour repairer.

I was very conscious of my cap; with everything on, it was draining fast. My armour tank was holding at 100% as I watched my weapons and drones chewing into his own armour. By the time he was down to about 10% armour, my cap was getting low. I switched off the guns, letting the T2 Hammerheads do the rest of the damage. The cap was down to about 15% now, and I switched off the armour repairer, leaving the web and scrambler on. My drones were chewing into his hull now, so I figured that I could afford to turn the armour repairer off.

When his hull was at about 10% and my armour was around 60%, my web and scrambler failed as my cap ran out. I could feel the sweat on my face, and a muscle in my back knotted from the tension. I ignored it all, just focusing on the battlecruiser in front of me. He was going to die!

A few seconds later was the beautiful fireball of a mighty battlecruiser exploding. Birdog hadn't come back, leaving it to me to destroy it.

I whooped! I laughed! I shook the pod around me as I cavorted in it!

I let the pod go and made my way to the wreck, realising I could actually loot a battlecruiser wreck. He had mostly T1 stuff, with some T2 fittings. I had won because he was a young pilot, only a couple months into his journey. But it was still a victory.

Birdog says the kill wouldn't have happened without me, but I know it wouldn't have happened without him either. Thanks birdog!

Blogger profiles #1 - Eve Chick

As I mentioned in my previous post, I'm doing profiles of all the OTHER bloggers that aren't in CK's Blog Pack, so that we can get to know just about EVERYONE who blogs! Well, everyone that honours us with their profile, of course.

If you're a blogger, please contact me so that we can organise your profile too!

The very first to honour us is the Eve Chick! What a great person she is for starting the ball rolling, and she seems like a great person just in general! Here's her profile...
What is your character's name or handle?

Anyka Celeste is my play-nice alt and Gankis Khan is my yarring main!

What is your blog's URL?

www.evechick.com

How long have you been blogging?

I've had several false starts (unrelated to EVE), and I don't think they count, so about *gasp* three weeks.

What region of EVE do you mostly operate in?

We (Ken, my husband, and our RL cronies) hang out in the Citadel Strip. There are lots of pirates there who squish us and so show us how to better fit our ships.

When did you start playing EVE?

We started about a year ago.

What do you enjoy about EVE?

I love how everything is player-driven: the market, the politics, the whole shebang!

What is your playstyle?

Well, according to the EVE Personality Test, I am an "industrialist with teeth." However, I am currently trying on the pirate shoes to see how they fit.

Do you play any other games?

I play Warhammer Online (come to Wolfenburg and be Order with me!) and console games with my kids. They love the PS2, GameCube, etc. but aren't allowed to play the new stuff unless a grown up is around, so I've been getting a lot of Rock Band and Fable 2 in. :)

What do you blog about, and why?

I blog about whatever comes to mind, though it's mostly been EVE. My husband ran into Mynxee one fateful EVE night and through her I found out about the world of EVEblogs. I wasn't sure anyone I didn't know would read it but I thought it would be fun for our friends.

What are your other interests?

I love to read. Lots of people say they love to read but I read all the time. I read the backs of cereal boxes and milk cartons at breakfast and I take books in the bathtub and read for hours. Reading's such a habit that I read things even before I mean to, and end up spoiling a movie or something for myself. :P I also hang out with my kids a bunch (Kenny, 7 and Robert, 11). They're totally fun and we have a blast! I also am hooked on lots of the realityish shows. Not really the Survivor kinds but totally the highbrow ones like "A Baby Story," "What Not To Wear," and "I Didn't Know I Was Pregnant."

What advice do you have for EVE players who are struggling to stay motivated?

It DOES get better. At first, the learning curve is pretty steep and it seems like you'll never be able to beat those missions or fit your ship right or catch up to those people who've been training for years before you. But if you can hold out, you'll find your place and EVE will make your heart race and your palms sweat and you'll forget about any other games while you're playing it. Unless you're all about the PvE... I don't know how that turns out. ;)

Welcome to the corp

As I mentioned in my last post, I was jumping back into the Thorax cruisere to go out hunting. I did that, fitting it for tanking, and went cruising around lowsec looking for a fight. As you do...

Well, it was reasonably busy, which was surprising, and there were so many 'younglings' out and about. I was trying to scan them down, but they were all hiding in their stations. Smart.

I quickly realised I was being followed by a pirate, birdog, when he kept on appearing in every system I jumped into. He never appeared on any scans, however, so he was obviously flying a cloaked ship. I knew I would have to be careful.

Eventually I found a Vexor pilot ratting in a belt, and I warped in at 100km to study him. As I watched him finish off some rats with his drones, I brought up a display of his history. He was only a few months old. A worthy challenge for someone with my luck!

I activated my MWD and started moving towards him. I know I could have warped out and back in again at a closer distance, but I went with the slowboat. I wanted to see if he would warp out or engage, to determine whether or not he had some courage.

It seemed that courage was something he didn't have, and he warped off to another belt. I followed him, just in time to see him disappear from the overview, and I didn't catch which direction he was going. So I scanned a nearby gate, and saw him arrive at it and then leave the system. The game was on!

I followed him into the next system, and it looked like birdog did the same with me. I quickly scanned the Vexor at a nearby belt, and warped in at 0km, arriving only 9km away from the Vexor. Again he had his drones out, picking off the rats.

I didn't waste any time, knowing that birdog was around somewhere, and immediately engaged the Vexor - I wanted a kill before the pirate arrived! I suspect the poor Vexor pilot didn't know what was happening, as he didn't start to fire back at me until he was at about 50% armour.

Unfortunately, birdog arrived before I could finish off the hapless Vexor. Seeing the flashy red Arazu appear 43km away made me realise I needed to get out, and I needed to get out now!

"All hands, get us the frak out of here!" I yelled at the crew. With the Vexor at about 20% hull, I skedaddled, making my way to a gate and then to a safe spot! I left the drones behind, as there just wasn't any time to wait for them.

I guess birdog was surprised I got away from him, because he asked me in local comms if had stabs on. I told him I didn't, that I was just prepared for any surprises and managed to get away quickly enough.

I also congratulated the Vexor pilot on his survival, which he seemed thankful for.

And then it got interesting.

Birdog asked me if he could have a conversation with me, which I agreed to, so we had a bit of a private chat. Turns out he was interested in joining my corp!

Why would anyone want to join my corp? I'm not actively recruiting, as I'm just enjoying having me, myself, and I - and a couple of real friends - to hang out with. But he was looking for a small, casual corp, and was impressed to see that I was solo hunting, just like him. A kindred spirit. There's so few solo hunters these days, so he wanted to join up with me.

He flew an Arazu. He'd been a capsuleer for about 4 years. He had a lot of experience, and he seemed like a genuinely nice guy.

So after answering a bunch of my questions, and passing the 'gut feeling' tests, I let him in. Welcome to Scorpion's Sting, birdog!

I can already tell it's going to be good having him around. He's a capable hunter that I can group up with, and whom I can learn a lot from. He's also introducing me to 'plex's, where there's a lot of money to be made... I'm going to give it a go, and have fitted an Incursus frigate for it.

I have to go now, there's a 'plex to raid!

Tuesday, October 21, 2008

The gate campers get camped

I had a feeling I shouldn't do it. But I did it anyway. I need to learn to trust my feelings.

I was invited to a gate camp, that was 7 jumps through lowsec to reach a gate camp on the edge of 0.0 space. I knew I shouldn't, but off I went. I traveled only 2 jumps into Bosena, only just beginning the journey to the gate camp, when what should happen?

That's right, I hit a gate camp.

I was traveling with Pabu when we jumped into Bosena. He and I were on the way to the same camp. There was a Rapier sitting off the gate. I started to warp off to the next gate, when Pebu said in fleet comms he was engaged. Damn!

It took only a second to make the decision. You don't leave your buddies behind. So I canceled the warp and locked the Rapier, moving in close and adding my fruity Myrmidon goodness to Pebu's Broadsword. That's when the shit hit the proverbial fan.

My target lock disengaged. What the...? I glanced at the overview and saw two flashy reds appearing. One of them obviously jammed me. Awesome, I thought. Just awesome. I couldn't re-engage the lock, so I advised in comms I was being jammed.

Pabu didn't answer, busy fighting for his own life!

I realised the gate was only 2.5km away, so I tried to jump out of there, and was politely advised by gate control that because I attacked the Rapier pilot, they weren't letting me through.

"Screw you buddy!" I yelled at him.

"And that's another reason I'm not letting you through," he said, with a smug smile on his face, and then he activated the gate guns.

The extent of my swearing cannot be repeated here, but after the swearing finished I closed the comm with gate control. My armour tank was holding up ok, but I knew it was only a matter of time before it failed. And by ok, I mean it was decreasing at a rate that was certainly visible, but not faster than light.

I couldn't get a lock on anyone, and I couldn't jump anywhere. I went limp, sighing to myself. The fight was over, and I was finished. So I selected a distant gate in the overview, and when my armour disintegrated and the hull began peeling off from the onslaught, I started pressing that warp button.

As my ship disintegrated around me, I gave our attackers the finger as my pod warped away. I doubt they saw me, but at least I had the satisfaction of avoiding their attempt to podkill me.

Pabu was not so lucky, poor fellow. He woke up in a new clone, while I ping-ponged between safe spots until my criminal countdown disappeared.

Needless to say, I didn't make it to the gate camp...

The insurance from the destroyed Myrmidon is not going to fund another one. It's too expensive to lose like this, so instead, I'm getting back into the Thorax cruiser. For the price of a Myrmidon, I can fit two cruisers with T2 fittings... I'm going to be a Thorax pilot from now on.

In the next exciting post, I'll talk about the adventures I got up to in the nice new Thorax.

I'm mentioned on Massively!

One of my favourite websites has just posted about my article on the Art of War. I'm very excited! And honoured. Very honoured. And humble. I don't deserve this.

Oh, what the heck, of course I do!

You can read it here: EVE and Sun Tzu's "The Art of War"

Thanks Massively, you guys are awesome. :)

Blogger profiles

Good ol' Crazy Kinux has started doing profiles on all those members of the Eve Blog Pack. I decided that while he's doing that for the top 30 bloggers, the rest of us might want to know about the other bloggers too.

So this post is for all those bloggers who aren't part of the Eve Blog Pack. We'd still like to know about you!

There's well over 100 blogs for Eve Online out there at the moment, with 30 of them being in CK's Blog Pack. I don't know if all of them will get around to reading my blog or this post, but for those that do, please fill out the questions below and send them to me by email (alanzeyes@gmail.com). I will post each blogger's submission every few days. Hopefully I'll have a few to post!

Please share this around, so that we can get as many bloggers involved as possible, and get them to answer the questions and send them to me.

So please, tell us about yourselves and help us become a solid community.
What is your character's name or handle?

What is your blog's URL?

How long have you been blogging?

What region of EVE do you mostly operate in?

When did you start playing EVE?

What do you enjoy about EVE?

What is your playstyle?

Do you play any other games?

What do you blog about, and why?

What are your other interests?

What advice do you have for EVE players who are struggling to stay motivated?

Anything else to offer?